

Only 19 more of these guys to go...
A chronicle of the conception and painting of an Imperial Guard army for the Warhammer 40K miniatures wargame.


Only 19 more of these guys to go...
Still to do: painting the bases, the shoulder shields, and another round of highlights for the black areas.
At 102 points with jump pack, blessed weapon (str5 master-crafted power weapon) and the book, she is also a solid countercharge unit. Best of all, though, she allows my Culexus to hang back around the area where he's needed to make fast-moving enemy army leadership 7, while both my guardsmen and stormtroopers are testing for pinning and panic against her leadership 10. Best of both worlds.
I originally got this model as a blister and started converting him for a chaos model that I had an idea for. But the model just wasn't working--I filed off most of the GK iconography, but he still just looked like a GK with his iconography filed off, and not like a chaos lord. So now that I'm using GK terminators, I refitted him for Imperial duty again.
These are the inquisitorial stormtroopers that I have cleaned and assembled so far. Not too impressive yet, but it's the kind of boring yet meticulous work that it's hard to get motivated on.
The configuration of this squad is based on Alex "Kyoto" McLaren's tactical doctrine of the Inquisition fire base. The unit pictured above consists of Inquisitor Lord Tireseus, one veteran guardsman with heavy bolter, one mystic, and three servo skulls. The unit is fairly minimal at this point, but I have plans to add two more gun servitors (one with plasma cannon) another mystic, one or two sages, and a couple of acolytes--all according to Kyoto doctrine.
Inquisitor Lord Tireseus is modeled 90% from a fantasy chaos warrior with the chaosy bits cut off. His psycannon is a boltgun modified with bitz of an IG missile launcher.
Tireseus's mystic is a fantasy empire flagellant (plastic) with bitz from the fantasy empire wizard sprues and a 40K auspex. The flagellant sprues are the ones that inspired me to finally fulfill my dream of modeling inquisitorial henchmen. See the idea is that this guy is blind, but he rings the bell when he sees deepstrikers coming through the warp...
A gun "servitor" in the form of a Catachan guardsman holding a chaos heavy bolter. The original plan was to use the Catachan models as the basis for converted servitors, and I may still go through with that, but this guy came out pretty mean-looking.
The Daemonhunter list allows you to take a GK terminator unit either as the retinue to a hero, or as an elite unit. My plan is to take one of each--the foreground unit of 3 is an HQ brother-captain IC with a 2-terminator retinue, and the background unit is an Elite 3-terminator unit including a brother captain upgrade. Because of the wonkiness of the rules, even though these units are otherwise identical, the brother-captain in the HQ unit counts as an independent character. Go figure.
The least popular assassin suffers from the tactical problem that he can be shot at by anybody who can see him (and can pass the required leadership test). So he's challenging to use.
It's really just 10 Dust Devils with a flamer guy and an autocannon all assembled in front of the only painted chimera, but it feels like an accomplishment to actually be able to put the unit together.


The slung-rifle solution pictured above is another idea that seems to be working. On the left is the unmodified model. The center is a model with a plastic (kroot) backpack and the rifle attached next to it. On the right is the same model with the rifle slung directly to the soldier's back with greenstuff and primed. With the addition of straps, these solutions look feasible and allow me to put whatever into the hands of the models and be WYSIWYG.
The guys above are demonstrating three different solutions to the hand problem. The green-colored right hands are Panzergrenadier hands from the Tamiya kits pictured in the background. Each of these kits costs only a couple of bucks and comes with dozens of green plastic hands that are a bit large, but feasible if you paint 'em as gloves. The open grip of the Tamiya hands, unlike the GW models, allows you to put pretty much anything into them and get creative.
Finally, a full 2/7 of the Ash Waste models already have autoguns or Nomad longrifles posed a high carry. So these guys just need cleaning and painting, and they're good to go.



Necromunda is a Games Workshop game that--much like the gangs represented in it--ekes out a precarious living at the fringes of their mainstream games. The rules are available for purchase from GW Mailorder or published online at the GW Specialist Games Web site. You can get more information at What Is Necromunda?
This blog is a chronicle of the Dust Devils, a Necromunda gang that I created in January 2007 for campaign play at the Wamonger Club in New York City. I later decided to build this gang into a fullsized Imperial Guard army.