<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7282635164773163282</id><updated>2011-07-31T00:54:05.912-07:00</updated><title type='text'>The Dust Devils: A 40K Imperial Guard Army</title><subtitle type='html'>A chronicle of the conception and painting of an Imperial Guard army for the Warhammer 40K miniatures wargame.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-5828204403399682412</id><published>2010-07-13T06:10:00.000-07:00</published><updated>2010-07-13T08:40:47.982-07:00</updated><title type='text'>Game Castle Summer League '10</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RRZoe8dRChs/TDxqeFBtAaI/AAAAAAAAADw/uARk6VhuCTs/s1600/DustDevils7-10+003.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_RRZoe8dRChs/TDxqeFBtAaI/AAAAAAAAADw/uARk6VhuCTs/s320/DustDevils7-10+003.jpg" alt="" id="BLOGGER_PHOTO_ID_5493382710463103394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After a couple of test games with my version 1 army, I came to some conclusions:&lt;br /&gt;&lt;br /&gt;-The basilisk, which was originally a filler unit, is really good and I'm keeping it.  Dropping cover-ignoring AP3 shots on top of guys anywhere on the board, whether you can see them or not, is really tactically invaluable.&lt;br /&gt;&lt;br /&gt;I had to make some modifications to my old basilisk model.  The paint job is from my Iron Warriors army of 2001 (back when Iron Warriors could take a basilisk in 3rd edition).  So I pulled off the chaos trophy racks and the servitor crewman and am in the process of sticking on imperial gubbins before the new paint job.&lt;br /&gt;&lt;br /&gt;-The 30-man blob plus everybody else is a vehicle works really well.  Hybrid mech.  The blob protects the vehicles from things they're vulnerable to, and the vehicles do the killing that the blob can't.&lt;br /&gt;&lt;br /&gt;-Although I was originally against heavy weapons in the blob--because I figured they'd be moving a lot--if you crunch the numbers you find that putting 3 heavy weapons in 3 infantry squads is cheaper than an additional heavy weapon squad for the same number of guns.  Because you don't have to make the outlay for the HWS, you can pack more heavy guns into the army by filling up your infantry squads first, then buying more weapons for heavy weapon squads with additional points.  Also, if the 3 infantry squads are blobbed and have heavy weapons, you can give them "bring it down" and "fire on my target" orders on the commissar's leadership of 9.&lt;br /&gt;&lt;br /&gt;So with these insights in mind, here's the list I plan to play in the Game Castle Summer league starting tonight:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;CCS, 3 meltaguns, in a chimera with hull heavy flamer&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Infantry  Platoon&lt;br /&gt;-PCS, 3 flamers in a chimera, hull heavy flamer&lt;br /&gt;-3  infantry squads with autocannons, one with a commissar, sergeants with power weapons and meltabombs&lt;br /&gt;-Autocannon heavy weapon squad&lt;br /&gt;-Missile launcher heavy weapon squad&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Vet squad, 3 meltas, in a  chimera&lt;br /&gt;(not happy with this choice, but I need a second troop)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Devil Dog, dozer blade,  hull heavy flamer&lt;/li&gt;&lt;li&gt;Devil Dog, hull heavy flamer&lt;br /&gt;&lt;/li&gt;&lt;li&gt;2 Hydras, hull  HF&lt;/li&gt;&lt;li&gt;Basilisk, hull HF&lt;/li&gt;&lt;li&gt;Leman Russ BT, hull HF&lt;/li&gt;&lt;/ul&gt;The points are very tight on this list--not even enough slack to get a dozer blade for the second devil dog.  But I think that's the most heavy guns (and AP3 templates) I can manage to pack into 1500 points without breaking something.&lt;br /&gt;6 infantry autocannons&lt;br /&gt;4 hydra autocannons&lt;br /&gt;3 missile launchers&lt;br /&gt;6 infantry meltas&lt;br /&gt;2 melta cannons&lt;br /&gt;3 infantry flamers&lt;br /&gt;3 multilasers&lt;br /&gt;Battle Cannon&lt;br /&gt;Earthshaker Cannon&lt;br /&gt;9 hull-mounted heavy flamers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-5828204403399682412?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/5828204403399682412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=5828204403399682412' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/5828204403399682412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/5828204403399682412'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2010/07/game-castle-summer-league-10.html' title='Game Castle Summer League &apos;10'/><author><name>Tom G</name><uri>http://www.blogger.com/profile/16629153893210977215</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRZoe8dRChs/TDxqeFBtAaI/AAAAAAAAADw/uARk6VhuCTs/s72-c/DustDevils7-10+003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-2410165770333813133</id><published>2010-07-01T07:38:00.000-07:00</published><updated>2010-07-01T07:46:16.783-07:00</updated><title type='text'>Give Em a Hand!</title><content type='html'>After many months of working on learning to resin-cast very small parts,  I was finally able to make a hand with an autogun (counts as lasgun)  for each and every handless Dust Devil in my first 1500 point list.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_RRZoe8dRChs/TCypTXCglII/AAAAAAAAADg/nxuceHt6zno/s1600/DustDevils6-10+001.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_RRZoe8dRChs/TCypTXCglII/AAAAAAAAADg/nxuceHt6zno/s320/DustDevils6-10+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5488948195924939906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Image above shows three sample DDs, each holding a lasgun/autogun in one hand and a knife in the other.  With some variation, this is the pattern for the whole army:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_RRZoe8dRChs/TCypTz5YbfI/AAAAAAAAADo/7ZFQcohYs70/s1600/DustDevils6-10+002.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_RRZoe8dRChs/TCypTz5YbfI/AAAAAAAAADo/7ZFQcohYs70/s320/DustDevils6-10+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5488948203671285234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;All the infantry for the 1500 point version, including Necro heavies with meltas and flamers.  Still working on the gun crews, and I eventually want unique sergeant and officer conversions.  But this is good enough to get playing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-2410165770333813133?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/2410165770333813133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=2410165770333813133' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/2410165770333813133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/2410165770333813133'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2010/07/give-em-hand.html' title='Give Em a Hand!'/><author><name>Tom G</name><uri>http://www.blogger.com/profile/16629153893210977215</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_RRZoe8dRChs/TCypTXCglII/AAAAAAAAADg/nxuceHt6zno/s72-c/DustDevils6-10+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-6915593516584466540</id><published>2010-06-03T07:05:00.000-07:00</published><updated>2010-06-03T07:21:37.546-07:00</updated><title type='text'>Reboot</title><content type='html'>So after taking a couple years out to play a &lt;a href="http://www.dakkadakka.com/wiki/en/Flavius_Infernus%27s_Ravenguard_Mech"&gt;mech marine&lt;/a&gt; army, and now that the current IG codex is actually competitive and fun, I have the summer to work on getting the Dust Devils together again.&lt;br /&gt;&lt;br /&gt;Phase 1 is making a viable 1500 point army for the &lt;a href="http://www.thegamecastle.com/"&gt;Game Castle&lt;/a&gt; summer league.  I know I want devil dogs, and I know I want to use existing models that I have (a manticore, a couple of hydras, only 3 chimeras available), and I know I don't want to buy any valks.  Using Stelek's principles of army building (and &lt;a href="http://www.yesthetruthhurts.com/2009/10/hellhound-ig-list.html"&gt;one of his lists&lt;/a&gt; as a basic template) here's version 1:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;CCS, 3 meltaguns, in a chimera with hull heavy flamer&lt;br /&gt;(CCS gets meltaguns because of the BS4.  Only three instead of four because of points--in the 1750+ version this is easily boosted to four.)&lt;/li&gt;&lt;li&gt;Infantry Platoon&lt;br /&gt;-PCS, 3 flamers in a chimera, hull heavy flamer&lt;br /&gt;-3 infantry squads, one with a commissar, sergeants with power weapons&lt;br /&gt;(The blob, or in non-KP missions they can grab/hold objectives, bubble-wrap, or die gloriously for the clan and to save the emperor's tanks)&lt;br /&gt;-2 Autocannon heavy weapon squads&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Vet squad, 3 meltas, in a chimera&lt;br /&gt;(not happy with this choice, but I need a second troop)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Marbo&lt;/li&gt;&lt;li&gt;5 stormtroopers w/ 2 plasma&lt;br /&gt;(I'd prefer melta, but plasma is the models I have.  These guys will be swapped out most likely in later weeks for the second devil dog, once I get the model.  But I will still feel the need for some infiltrators.)&lt;/li&gt;&lt;li&gt;Devil Dog, dozer blade, hull heavy flamer&lt;/li&gt;&lt;li&gt;Manticore, hull HF&lt;br /&gt;&lt;/li&gt;&lt;li&gt;2 Hydras, hull HF&lt;/li&gt;&lt;li&gt;Basilisk, hull HF&lt;/li&gt;&lt;/ul&gt;1500 on the nose.  So that's 6 regular autocannons, 4 hydra autocannons, 6 meltaguns and a melta-cannon, 3 flamers, a bunch of hull heavy flamers, earthshaker, stormeagle, and a couple of meltaguns.  It seems like it should play as a phased army--shooting a lot in the early game, then maneuvering in the mid game, and holding or mopping up in the endgame.  Should be fun.&lt;br /&gt;&lt;br /&gt;Pictures coming soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-6915593516584466540?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/6915593516584466540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=6915593516584466540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/6915593516584466540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/6915593516584466540'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2010/06/reboot.html' title='Reboot'/><author><name>Tom G</name><uri>http://www.blogger.com/profile/16629153893210977215</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-8393029039769645396</id><published>2008-08-01T17:49:00.000-07:00</published><updated>2008-08-18T20:54:19.507-07:00</updated><title type='text'>Hellhond 3: Zimmerit</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOv7QG0-SI/AAAAAAAAAIw/xVNYWYq-akg/s1600-h/100_1200.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOv7QG0-SI/AAAAAAAAAIw/xVNYWYq-akg/s320/100_1200.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717024778025250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Okay, so  once I got the chassis of my hellhound modeled (above) it was pretty beat up.  Filing and carving and changing my mind about things left the glacis and top deck with all kinds of ugly scars.  I wanted a way to cover up this mess without losing the authenticity of the model, and then I remembered that I'd always wanted to try modeling a tank with zimmerit.&lt;br /&gt;&lt;br /&gt;Zimmerit is an nonmagnetic paint that the Germans used to apply to the hulls of their tanks.  It seems that early in the war, the Germans had developed magnetic antitank mines that could be applied to the hull of a tank by an infantryman, and they were worried that other countries would also develop these mines and take out their tanks.  So they painted the hulls of tanks at the factory with a substance made of nonmagnetic metals, sawdust and other stuff, then trowled up the surface in various different patterns to prevent magnetic mines from sticking.  The magnetic mine scare turned out to be overblown, and in late 1944 the Germans stopped putting zimmerit on their tanks.  But you can still see it in many historical photographs and also on surviving armored vehicles.&lt;br /&gt;&lt;br /&gt;Even people who don't know about zimmerit and won't recognize it on a model, though, still have a vague feeling of having seen it and will perceive it as a "tanky" sort of thing even if they don't know why.  It looks right, and for my purposes is perfect since the textured surface  would cover my conversion mistakes.&lt;br /&gt;&lt;br /&gt;Thanks to the &lt;a href="http://aeroscale.co.uk/modules.php?op=modload&amp;amp;name=SquawkBox&amp;amp;file=index&amp;amp;req=viewtopic&amp;amp;topic_id=109755&amp;amp;page=1"&gt;Aeroscale message boards&lt;/a&gt; for this method of doing zimmerit with green stuff.  There are many ways to model zimmerit, but this is the easiest one I've found and produces a good result.&lt;br /&gt;&lt;br /&gt;First, roll out a pancake of greenstuff.  I used a beer bottle, a hard surface, and plenty of water to keep it from sticking.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOv7u8BAAI/AAAAAAAAAI4/C5DmUeyUgU0/s1600-h/100_1201.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOv7u8BAAI/AAAAAAAAAI4/C5DmUeyUgU0/s320/100_1201.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717033054175234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Next, drape your pancake over the part of the model to be coated with zimmerit. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOv76GS8TI/AAAAAAAAAJA/J911UtPD6z8/s1600-h/100_1202.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOv76GS8TI/AAAAAAAAAJA/J911UtPD6z8/s320/100_1202.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717036050084146" border="0" /&gt;&lt;/a&gt;Tuck in and cut off the corners with a modeling knife.  Press down the surface so that ridges and rivets show through from below.  Cut around the edges of hatches, treads, intakes, and other places where zimmerit wouldn't be applied.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOv9qLenWI/AAAAAAAAAJI/ixYW7nGuSZo/s1600-h/100_1203.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOv9qLenWI/AAAAAAAAAJI/ixYW7nGuSZo/s320/100_1203.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717066136591714" border="0" /&gt;&lt;/a&gt;At this point, about half an hour or less, the basic coat is done.&lt;br /&gt;&lt;br /&gt;This method is eight-thousand times easier than most zimmerit modeling methods that require you to spread fiddly putties onto the surface of the model with a spreading stick.  Your green stuff pancake is much easier to get to a uniform thickness than spread putty, and it has a working time of hours as opposed to the mere minutes or seconds that some putties allow.&lt;br /&gt;&lt;br /&gt;Next, texture up the surface of the putty with a damp sponge.  This simulates the actual texturing of the paint historically.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOv-YqO7TI/AAAAAAAAAJQ/MpsNobu4TBE/s1600-h/100_1204.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOv-YqO7TI/AAAAAAAAAJQ/MpsNobu4TBE/s320/100_1204.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717078613617970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now press the zimmerit pattern that you want into the surface of the putty with a damp tool of some kind.&lt;br /&gt;&lt;br /&gt;I went with a common horizontal line pattern because it was easy to do with my hobby knife.  But some people cut plasticard or use sculpting tools.  The advantage of this being a SF game is that I don't have to worry about historical accuracy, just communicating the feel of zimmerit.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOwbWCaSSI/AAAAAAAAAJY/ChlQSPGZ5nU/s1600-h/100_1205.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOwbWCaSSI/AAAAAAAAAJY/ChlQSPGZ5nU/s320/100_1205.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717576125925666" border="0" /&gt;&lt;/a&gt;The trick I learned at this point is that you're *stamping* and *pressing* the pattern into the surface rather than *raking* it into the putty.  If you try to draw a tool across the surface, drag will cause the green stuff to wrinkle and bunch up.  As usual, the tool has to be wet.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOwbo6LCgI/AAAAAAAAAJg/7wO9hdUUqq0/s1600-h/100_1206.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOwbo6LCgI/AAAAAAAAAJg/7wO9hdUUqq0/s320/100_1206.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717581191645698" border="0" /&gt;&lt;/a&gt;The finished zimmerit pattern from two angles, above and below.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOwbpd7WjI/AAAAAAAAAJo/wezqoK48f8Y/s1600-h/100_1208.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOwbpd7WjI/AAAAAAAAAJo/wezqoK48f8Y/s320/100_1208.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717581341612594" border="0" /&gt;&lt;/a&gt;I cut a chunk out of a corner below to represent a spot where the factory-applied paint had worn off.  Also you'll notice I left some parts of the glacis uncovered, again to represent worn places.  This type of wear is commonly seen in photographs of WWII zimmerit.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOwcBam5dI/AAAAAAAAAJw/RvQ3dqE-8uw/s1600-h/100_1209.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOwcBam5dI/AAAAAAAAAJw/RvQ3dqE-8uw/s320/100_1209.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717587770140114" border="0" /&gt;&lt;/a&gt;Finally, any gubbins that are going on top of the zimmerit need to go on while the putty is still pliable.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOwcZiH9_I/AAAAAAAAAJ4/6C86CksZ1AI/s1600-h/100_1210.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOwcZiH9_I/AAAAAAAAAJ4/6C86CksZ1AI/s320/100_1210.JPG" alt="" id="BLOGGER_PHOTO_ID_5229717594244118514" border="0" /&gt;&lt;/a&gt;With the turret on, the faint remains of the original turret ring under the putty are invisible.&lt;br /&gt;&lt;br /&gt;Next, gubbins.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-8393029039769645396?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/8393029039769645396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=8393029039769645396' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/8393029039769645396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/8393029039769645396'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2008/08/hellhond-3-zimmerit.html' title='Hellhond 3: Zimmerit'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_i2a4r3LOCWA/SJOv7QG0-SI/AAAAAAAAAIw/xVNYWYq-akg/s72-c/100_1200.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-6026648579186020998</id><published>2008-08-01T17:43:00.000-07:00</published><updated>2008-08-11T13:21:15.643-07:00</updated><title type='text'>Hellhound 2: Turret</title><content type='html'>The standard hellhound turret looks like a chimera turret with some extra armor on it and an inferno cannon instead of a multilaser.  I didn't want to depart too much from the standard model here, but I wanted something that looked home made, like it was built or enhanced by nomads.  So I started with the standard chimera turret, but reversed it, covering the multilaser port with the slightly-trimmed basilisk driver's hatch door.&lt;br /&gt;&lt;br /&gt;I have a bunch of these dual heavy flamer nozzles lying around from old-school vehicle sprues, so I doubled up a couple of them and stuck them to the back of the turret to make it into the front.  Then to make sure it didn't look like the turret was backwards, I used spare pieces of the chimera kit and some other old rhino parts to set up a blast shield:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuUGi2ATI/AAAAAAAAAHg/DMbcHPcIU9s/s1600-h/100_1188.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuUGi2ATI/AAAAAAAAAHg/DMbcHPcIU9s/s320/100_1188.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715252684652850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I think the trick with this kind of work is to (1) leave as many rivet heads showing as possible so it looks more like metal and less like plastic and (2) not to go overboard, unless you're converting ork vehicles.  For nomad vehicles I can already see that the biggest challenge is going to be to strike a balance between making things look like the nomads modified them, versus crossing over into ork-like bricoleurism.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Okay, so once the basic turret is bashed together, it needs a gunner.  I gotta make this Cadian gunner torso topped by an Empire Fantasy militia head into a proper ash nomad head.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOuUwAAQdI/AAAAAAAAAHo/MlTFrx4mE2k/s1600-h/100_1189.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOuUwAAQdI/AAAAAAAAAHo/MlTFrx4mE2k/s320/100_1189.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715263812813266" border="0" /&gt;&lt;/a&gt;Step one, he needs a shoulder cape and hood to cover up all that fancy Cadian uniform piping.  The shoulder cape starts with a flat ribbon of green stuff:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOuVUc7YjI/AAAAAAAAAHw/ockNUKcX27M/s1600-h/100_1191.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOuVUc7YjI/AAAAAAAAAHw/ockNUKcX27M/s320/100_1191.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715273597805106" border="0" /&gt;&lt;/a&gt;The ribbon wraps around the crewman's neck and shoulders, and gets smoothed as much as possible.&lt;br /&gt;Notice also that I've filed off the line at the edge of the Empire militiaman's do-rag to make it look like he's bald.  The bandanna-headed guy is the easiest to convert to bald.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuVRI10RI/AAAAAAAAAH4/DYPcwRRj_Dk/s1600-h/100_1193.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuVRI10RI/AAAAAAAAAH4/DYPcwRRj_Dk/s320/100_1193.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715272708247826" border="0" /&gt;&lt;/a&gt;Next I made a little cone of green stuff (picture above) and stuck it to the back of the shoulder cape.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuV9GPDDI/AAAAAAAAAIA/L2uIMhzkGgo/s1600-h/100_1194.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOuV9GPDDI/AAAAAAAAAIA/L2uIMhzkGgo/s320/100_1194.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715284508478514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;That cone gets smoothed in and shaped into the flattened hood shape below, using a sculpting tool and plenty of water.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOu5RDNGCI/AAAAAAAAAII/RLjkCBa4L_8/s1600-h/100_1195.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOu5RDNGCI/AAAAAAAAAII/RLjkCBa4L_8/s320/100_1195.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715891159898146" border="0" /&gt;&lt;/a&gt;I freely admit I'm not the best greenstuff smoother, but I figure hitting it close is good enough.  It's supposed to be rough cloth anyhow, and it'll be in camouflage color later on anyway.&lt;br /&gt;&lt;br /&gt;Now for goggles, cut a couple of little bits of greenstuff from a greenstuff snake.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOu5vmpqdI/AAAAAAAAAIQ/z_zsXSac12c/s1600-h/100_1196.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOu5vmpqdI/AAAAAAAAAIQ/z_zsXSac12c/s320/100_1196.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715899361634770" border="0" /&gt;&lt;/a&gt;Stick em on the model's eyes and flatten them out until they are shaped like dished disks.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOu56NBqkI/AAAAAAAAAIY/c5qvs1zWnZU/s1600-h/100_1198.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOu56NBqkI/AAAAAAAAAIY/c5qvs1zWnZU/s320/100_1198.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715902206945858" border="0" /&gt;&lt;/a&gt;Flatten a section of that tiny green stuff snake above and flatten it around the head for a goggle strap.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOu6GWRJSI/AAAAAAAAAIg/2R_-BykkMm4/s1600-h/100_1199.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOu6GWRJSI/AAAAAAAAAIg/2R_-BykkMm4/s320/100_1199.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715905466934562" border="0" /&gt;&lt;/a&gt;And there it is below.  The hellhound turret, with homemade Ash Nomad gunner.  A trimmed hatch from an old-school rhino and hatch ring from the old vehicle accessory sprue complete this part.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOu6yDetlI/AAAAAAAAAIo/-m-l2NK0zBc/s1600-h/100_1212.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOu6yDetlI/AAAAAAAAAIo/-m-l2NK0zBc/s320/100_1212.JPG" alt="" id="BLOGGER_PHOTO_ID_5229715917199291986" border="0" /&gt;&lt;/a&gt;Next time: a surprise twist for the hellhound's hull.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-6026648579186020998?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/6026648579186020998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=6026648579186020998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/6026648579186020998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/6026648579186020998'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2008/08/hellhound-2-turret.html' title='Hellhound 2: Turret'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_i2a4r3LOCWA/SJOuUGi2ATI/AAAAAAAAAHg/DMbcHPcIU9s/s72-c/100_1188.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-1558332865625991925</id><published>2008-08-01T17:33:00.000-07:00</published><updated>2008-08-04T09:06:02.522-07:00</updated><title type='text'>Hellhound 1: Chassis</title><content type='html'>So why am I making double-wide chimera treads?&lt;br /&gt;&lt;br /&gt;Well, definitely not for a chimera.  Double-wide treads look fine on a Leman Russ, but on a chimera they're just too much and they look goofy.  But the &lt;a href="http://dorkamorka.com/"&gt;DorkaMorka&lt;/a&gt; guys are having a conversion contest and I want to make that hellhound I always wanted and enter it.&lt;br /&gt;&lt;br /&gt;So, to give credit where it's due, the basic concept for this hellhound is shamelessly stolen from Warmonger Matt Birdoff's hellhound conversion in his award-winning Tallarn army.  It's an open-bed chimera with GW oildrums that suggest they're full of prometheum flamer fuel.  Here's the picture from the Warmonger Club site:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJckfU2dbtI/AAAAAAAAAKQ/gde4IwN66NQ/s1600-h/hellhoundybirdoff.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJckfU2dbtI/AAAAAAAAAKQ/gde4IwN66NQ/s320/hellhoundybirdoff.gif" alt="" id="BLOGGER_PHOTO_ID_5230689612805795538" border="0" /&gt;&lt;/a&gt;I asked Birdoff for advice on how he did it and he gave me some pointers.  I don't want to make an exact copy, and in fact the finished product won't be that similar, but Birdoff definitely deserves credit.&lt;br /&gt;&lt;br /&gt;So to start, rather than leaving the front of the chimera slung low, basilisk style, I decided I wanted a full chimera-style glacis for mounting the turret.  Easiest way to produce an open-bed chimera chassis with a full glacis is to cut the roof in half, exposing the kit's open bed.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SJOtKX_VZpI/AAAAAAAAAGw/KIVCVqzvtPQ/s1600-h/100_1178.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SJOtKX_VZpI/AAAAAAAAAGw/KIVCVqzvtPQ/s320/100_1178.JPG" alt="" id="BLOGGER_PHOTO_ID_5229713986057234066" border="0" /&gt;&lt;/a&gt;The yellow tool pictured there is one of my favorites from &lt;a href="http://www.ares-server.com/Ares/Ares.asp?MerchantID=RET01229&amp;amp;Action=Catalog&amp;amp;Type=Product&amp;amp;ID=82131"&gt;micromark&lt;/a&gt;.  It's designed to score plastic by drawing that hook along a straightedge or whatever.  You just keep scoring until you get through the plastic or until it's weak enough to snap.  It's great for thicker plastics, more sure than a hobby knife and can cut where a razor saw won't go.&lt;br /&gt;&lt;br /&gt;Okay, so attaching the top plate of the chimera kit creates the basic chassis of the hellhound-to-be.  Note the double-wide treads.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SJOtKibl4KI/AAAAAAAAAG4/_ZCxrTgf15k/s1600-h/100_1179.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SJOtKibl4KI/AAAAAAAAAG4/_ZCxrTgf15k/s320/100_1179.JPG" alt="" id="BLOGGER_PHOTO_ID_5229713988860108962" border="0" /&gt;&lt;/a&gt;I filed off the original turret mount and made a hole too far forward, then changed my mind and made another one further back before finding the spot where I really wanted the turret to be.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtKwixCQI/AAAAAAAAAHA/notNjbcgjso/s1600-h/100_1181.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtKwixCQI/AAAAAAAAAHA/notNjbcgjso/s320/100_1181.JPG" alt="" id="BLOGGER_PHOTO_ID_5229713992648296706" border="0" /&gt;&lt;/a&gt;You might notice in later steps that I don't attach the boxy skirt plates to the outsides of the tread pieces.  Experimentation showed that with the double-wides, the skirt plates made the whole model cartoonishly wide.  I have better plans for those big open expanses of bare plastic later on.&lt;br /&gt;&lt;br /&gt;Okay, so attaching the front half of the top plate leaves a big hole behind, so a little filing and cutting adapts the chimera back hatch to fit underneath.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtLGsYthI/AAAAAAAAAHI/5cGGT_X2G5M/s1600-h/100_1185.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtLGsYthI/AAAAAAAAAHI/5cGGT_X2G5M/s320/100_1185.JPG" alt="" id="BLOGGER_PHOTO_ID_5229713998594225682" border="0" /&gt;&lt;/a&gt;All through this project I was pretty impressed with the flexibility of the chimera kit for conversions.  Various parts fit in all kinds of unexpected places with just a little modification.&lt;br /&gt;&lt;br /&gt;Next to hide the ugly open bed, I used one of those ubiquitous GW scenery platforms with the textured surface that I have lying around and never actually managed to incorporate into scenery.  It raises the bed high enough so that the oil drums can be added later, and makes the inside of the chimera bed look like the actual inside of a vehicle, rather than the inside of a plastic model.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtLkPGkvI/AAAAAAAAAHQ/v44j4F-otj8/s1600-h/100_1186.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SJOtLkPGkvI/AAAAAAAAAHQ/v44j4F-otj8/s320/100_1186.JPG" alt="" id="BLOGGER_PHOTO_ID_5229714006524465906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The bed piece fit with just a bit of filing on one edge--the edge that will later be hidden under the oil drums.  But it cuts off the lower half of the access hatch, though, and I wanted to make it look like the crew could still get in and out that way.  So I cut a bit off the access hatch from the kit and it just popped into place. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SJOtX1HO2CI/AAAAAAAAAHY/U4zKiIOw3iM/s1600-h/100_1187.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SJOtX1HO2CI/AAAAAAAAAHY/U4zKiIOw3iM/s320/100_1187.JPG" alt="" id="BLOGGER_PHOTO_ID_5229714217213286434" border="0" /&gt;&lt;/a&gt;So there's the basic chassis.  Next, the hellhound turret.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-1558332865625991925?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/1558332865625991925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=1558332865625991925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/1558332865625991925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/1558332865625991925'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2008/08/hellhound-1-chassis.html' title='Hellhound 1: Chassis'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_i2a4r3LOCWA/SJckfU2dbtI/AAAAAAAAAKQ/gde4IwN66NQ/s72-c/hellhoundybirdoff.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-4624854567473081054</id><published>2008-07-29T18:29:00.000-07:00</published><updated>2008-07-29T19:13:09.091-07:00</updated><title type='text'>Doublewide Chimera Treads</title><content type='html'>In the old days when you could call GW mail order and order any sprue you wanted, the standard way to  give  tank double wide treads was to order an extra wheel sprue and an extra tread sprue for each tank and just double them up (maybe with  a plastic spacer).  But in these days of limited bitz availability, I needed a way to get the same effect with fewer parts.  Luckily I have a lot of extra LR tread sprues (because of a mailorder mixup back in the late 90's) but could never get the trolls to send me more wheels.  So I developed this method for extending the wheel sprue (the gray one below) so that one complete wheel sprue will do one complete double--wide tank.  You still need two tread sprues though.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SI_GEf2OsQI/AAAAAAAAAFo/KfPKoR7XNnk/s1600-h/100_1159.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SI_GEf2OsQI/AAAAAAAAAFo/KfPKoR7XNnk/s320/100_1159.JPG" alt="" id="BLOGGER_PHOTO_ID_5228615472971165954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The LMBT and Chimera chassis  road wheels are really only there to give you something to glue the treads to.  Unlike most model tanks, the wheels don't really show beneath the treads and the tread links don't come off.  So half  a wheel should be enough to support a tread .  So I use a razor saw to cut each road wheel in half, then glue one half to the inside of the tread module,  and the other half to the outside.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SI_GEdM9NzI/AAAAAAAAAFw/fHLFm6vSpxE/s1600-h/100_1160.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SI_GEdM9NzI/AAAAAAAAAFw/fHLFm6vSpxE/s320/100_1160.JPG" alt="" id="BLOGGER_PHOTO_ID_5228615472261183282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Twelve road wheels plus the two bigger drive wheels is kind of tedious.  That's what books on tape are for.  They don't have to be pretty because they won't show. Centering the large drive wheels on the side with no pin is a little tricky--use the edge of the drive plate to get it aligned in such a way that it'll hold a tread.  Because that's all it really needs to do.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/SI_Ek9E_ACI/AAAAAAAAAFI/W2tlaDU77no/s1600-h/100_1161.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/SI_Ek9E_ACI/AAAAAAAAAFI/W2tlaDU77no/s320/100_1161.JPG" alt="" id="BLOGGER_PHOTO_ID_5228613831550238754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Next glue the treads to the half-wheels just as you would if the whole wheel were there.  I use plastic solvent glue (the black bottle below) because it gives a much more durable bond to plastic parts than superglue.  Throw away the included plastic applicator and use the bare wire to lay down your bead of glue.  As always when appplying old black-sprue LR treads to a chimera model, start at the top and work down both sides because the treads don't fit and you want the gap out of sight at the bottom.  The new gray chimera tread sprue doesn't have this problem.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/SI_GEjv1zXI/AAAAAAAAAF4/KJx3hLVJkE0/s1600-h/100_1169.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/SI_GEjv1zXI/AAAAAAAAAF4/KJx3hLVJkE0/s320/100_1169.JPG" alt="" id="BLOGGER_PHOTO_ID_5228615474018110834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When the treads are glued on, it would be possible to do something like take a big hunk of milliput and use it to glue the two halves of the tread module together.  But I was out of milliput so I needed another way to space the tread sides out while holding them together.  By experimenting around I discovered that three slotta bases stacked up make  a spacer just the right thickness.  Everybody has lots of extra slotta bases and they're cheap and available, so that's what I use.&lt;br /&gt;&lt;br /&gt;First cut a notch in one base to accommodate the dingus that sticks in from the outside of the  outer tread plate: &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SI_GEwoiLfI/AAAAAAAAAGA/TIHPrsXgPHw/s1600-h/100_1170.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SI_GEwoiLfI/AAAAAAAAAGA/TIHPrsXgPHw/s320/100_1170.JPG" alt="" id="BLOGGER_PHOTO_ID_5228615477477125618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The placement of this one spacer, on top of the wheels, shown below:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SI_GlhuGUWI/AAAAAAAAAGQ/4ZwPVSWQacw/s1600-h/100_1171.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SI_GlhuGUWI/AAAAAAAAAGQ/4ZwPVSWQacw/s320/100_1171.JPG" alt="" id="BLOGGER_PHOTO_ID_5228616040409616738" border="0" /&gt;&lt;/a&gt;The rest of the spacers just stack up on top of the wheels with no problem.  Use plenty of solvent glue both to hold the slotta bases together and to bond them to the wheels where they touch.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SI_GlymFdGI/AAAAAAAAAGY/UuM08wFoAGA/s1600-h/100_1173.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SI_GlymFdGI/AAAAAAAAAGY/UuM08wFoAGA/s320/100_1173.JPG" alt="" id="BLOGGER_PHOTO_ID_5228616044939408482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Then just glue the other plate of the tread module down and clamp or rubber-band it overnight:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/SI_GmEsh6wI/AAAAAAAAAGg/yBzKEqOhzWA/s1600-h/100_1174.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/SI_GmEsh6wI/AAAAAAAAAGg/yBzKEqOhzWA/s320/100_1174.JPG" alt="" id="BLOGGER_PHOTO_ID_5228616049798277890" border="0" /&gt;&lt;/a&gt;There's the finished tread module.  Now go make another one.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/SI_N8zp17UI/AAAAAAAAAGo/KoNtU-Twgcc/s1600-h/100_1176.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/SI_N8zp17UI/AAAAAAAAAGo/KoNtU-Twgcc/s320/100_1176.JPG" alt="" id="BLOGGER_PHOTO_ID_5228624136941989186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-4624854567473081054?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/4624854567473081054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=4624854567473081054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4624854567473081054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4624854567473081054'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2008/07/doublewide-chimera-treads.html' title='Doublewide Chimera Treads'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_i2a4r3LOCWA/SI_GEf2OsQI/AAAAAAAAAFo/KfPKoR7XNnk/s72-c/100_1159.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-3381117451309822476</id><published>2007-10-19T08:55:00.000-07:00</published><updated>2007-10-19T09:01:48.052-07:00</updated><title type='text'>Stormtrooper Test</title><content type='html'>Finished a stormtrooper test model today.  Putting the squad number and insignia on the shoulderpads really breaks up the big stretches of black that otherwise make the model look too black.  The detailing is still a bit sloppy at this stage--will look better after another pass of neatening.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RxjUV_1cMWI/AAAAAAAAAEU/BiCZZ9IWMuQ/s1600-h/dustdevils+10-19+001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RxjUV_1cMWI/AAAAAAAAAEU/BiCZZ9IWMuQ/s320/dustdevils+10-19+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5123078050511860066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/RxjUWP1cMXI/AAAAAAAAAEc/n6N3UJiCNpE/s1600-h/dustdevils+10-19+002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/RxjUWP1cMXI/AAAAAAAAAEc/n6N3UJiCNpE/s320/dustdevils+10-19+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5123078054806827378" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RxjUy_1cMYI/AAAAAAAAAEk/QjQj_90oswI/s1600-h/dustdevils+10-19+004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RxjUy_1cMYI/AAAAAAAAAEk/QjQj_90oswI/s320/dustdevils+10-19+004.jpg" alt="" id="BLOGGER_PHOTO_ID_5123078548728066434" border="0" /&gt;&lt;/a&gt;Only 19 more of these guys to go...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-3381117451309822476?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/3381117451309822476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=3381117451309822476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/3381117451309822476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/3381117451309822476'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/10/stormtrooper-test.html' title='Stormtrooper Test'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_i2a4r3LOCWA/RxjUV_1cMWI/AAAAAAAAAEU/BiCZZ9IWMuQ/s72-c/dustdevils+10-19+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-2220538502210277409</id><published>2007-10-08T18:23:00.000-07:00</published><updated>2007-10-08T18:42:38.210-07:00</updated><title type='text'>Phase I Week 3</title><content type='html'>The holiday weekend made it possible for me to get the GK terminators about 95% done:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RwrY5RtM5SI/AAAAAAAAAEE/b6gVQxd1znE/s1600-h/dustdevils+10-8+001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RwrY5RtM5SI/AAAAAAAAAEE/b6gVQxd1znE/s320/dustdevils+10-8+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5119142404977124642" border="0" /&gt;&lt;/a&gt;Still to do: painting the bases, the shoulder shields, and another round of highlights for the black areas.&lt;br /&gt;&lt;br /&gt;In gameplay I found that the GK grandmaster is just too vulnerable to str8+ power weapon attacks like hidden powerfists.  One shot and a bad invulnerable, and you lose a 200+ point character.  A brother-captain, in contrast, is a cheap and effective extra attack with a psycannon.  So I decided to ditch the grandmaster from my list and go instead with 2 Elite shooty GK terminator squads.  They mesh really well with the guard/stormtrooper gunline, standing back as countercharge insurance and at the same time preserved from a lot of shooting by the shrouding.&lt;br /&gt;&lt;br /&gt;So the change in the list leaves me with an open HQ slot.&lt;br /&gt;&lt;br /&gt;Also in gameplay I noticed that, while the Culexus is worth his weight (last game he shot the crap out of an uber-expensive SM librarian while the librarian was still in a unit--if the unit hadn't broken and fallen back, he would have charged in and finished him off at initiative 11 with the Life Drain power) he does create a drawback in that he makes my stormtrooper squads leadership 7.  It's a non-issue for the Ironwilled inquisitor squad and for the guard units that are LD7 anyway, but when pinning shots (like whirlwinds or fury of the ancients) come over the horizon, my stormtroopers tend to get pinned.&lt;br /&gt;&lt;br /&gt;So a quick review of the witchunter rules reveals that the Book of St. Lucius is the answer to what I need.  Although the culexus still makes the book-bearer leadership 7, everything within 6" of her--including the model herself--gets to test on her unmodified leadership.&lt;br /&gt;&lt;br /&gt;I have an old Seraphim model that I got as part of an old grab-bag deal from GW mailorder years ago, and I always hung on to the model, and now it pays off.  A bit of cutting and provision of a giant book, and we have a canoness (assembled and primed):&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/RwrY5htM5TI/AAAAAAAAAEM/CdvKWUbTSeI/s1600-h/dustdevils+10-8+002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/RwrY5htM5TI/AAAAAAAAAEM/CdvKWUbTSeI/s320/dustdevils+10-8+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5119142409272091954" border="0" /&gt;&lt;/a&gt;At 102 points with jump pack, blessed weapon (str5 master-crafted power weapon) and the book, she is also a solid countercharge unit.  Best of all, though, she allows my Culexus to hang back around the area where he's needed to make fast-moving enemy army leadership 7, while both my guardsmen and stormtroopers are testing for pinning and panic against her leadership 10.  Best of both worlds.&lt;br /&gt;&lt;br /&gt;The bulk of my work this week--not shown because it's boring--was cleaning, assembling, basing and priming the 20 inquisitorial stormtroopers and their 2 rhinos.  Hopefully I'll have a test model to show for next week.&lt;br /&gt;&lt;br /&gt;I had thought about taking a week off from Dust Devils to paint another wave serpent and some more dire avengers for my 'ard boys semifinal round army, but I think I'll continue with my commitment not to paint any Eldar models for my 'ard boys army, but just to go with what I already have painted.  It worked out really well for round one...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-2220538502210277409?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/2220538502210277409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=2220538502210277409' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/2220538502210277409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/2220538502210277409'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/10/phase-i-week-3.html' title='Phase I Week 3'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_i2a4r3LOCWA/RwrY5RtM5SI/AAAAAAAAAEE/b6gVQxd1znE/s72-c/dustdevils+10-8+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-3325702836063020156</id><published>2007-09-26T16:51:00.001-07:00</published><updated>2007-09-26T17:11:55.246-07:00</updated><title type='text'>Phase I Week 2</title><content type='html'>I don't have as much actual painting progress this week as I would like to have shown, but I made some incremental steps:&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;Grey Knights Terminator character&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/RvrxYIm0L0I/AAAAAAAAADs/Xe4fOhxR0dQ/s1600-h/dustdevils+9-19+010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/RvrxYIm0L0I/AAAAAAAAADs/Xe4fOhxR0dQ/s320/dustdevils+9-19+010.jpg" alt="" id="BLOGGER_PHOTO_ID_5114665723762061122" border="0" /&gt;&lt;/a&gt;I originally got this model as a blister and started converting him for a chaos model that I had an idea for.  But the model just wasn't working--I filed off most of the GK iconography, but he still just looked like a GK with his iconography filed off, and not like a chaos lord.  So now that I'm using GK terminators, I refitted him for Imperial duty again.&lt;br /&gt;&lt;br /&gt;So this guy has a greenstuff tabard and some extra gubbins to cover up the bits that were filed off.  After I remembered a Black Gobbo article &lt;a href="http://us.games-workshop.com/games/40k/darkangels/painting/successor_characters/orteza_tut.htm"&gt;here&lt;/a&gt; that explained how to make greenstuff rope, I put in the obligatory bookmarks on his chest-book.  It turned out to be ridiculously easy to sculpt rope from greenstuff, by the way.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RvrxYYm0L1I/AAAAAAAAAD0/c6-d66SCBvA/s1600-h/dustdevils+9-19+011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RvrxYYm0L1I/AAAAAAAAAD0/c6-d66SCBvA/s320/dustdevils+9-19+011.jpg" alt="" id="BLOGGER_PHOTO_ID_5114665728057028434" border="0" /&gt;&lt;/a&gt;These are the inquisitorial stormtroopers that I have cleaned and assembled so far.   Not too impressive yet, but it's the kind of boring yet meticulous work that it's hard to get motivated on.&lt;br /&gt;&lt;br /&gt;So since I don't have much painting to show this week, I'm taking Jarrett's suggestion and including the tentative version of the first army list in this blog update:&lt;br /&gt;&lt;br /&gt;HQ:&lt;br /&gt;-Inquisitor lord with inquisitorial firebase (3 gun servitors, 2 mystics, 2 sages, 3 familiars, 1 acolyte), psychic hood, null rod, psycannon&lt;br /&gt;-GK Terminator captain/master with psycannon and retinue of 2 GK terminators, one with psycannon.&lt;br /&gt;&lt;br /&gt;Elites:&lt;br /&gt;-GK Terminator unit, 3 strong, with brother captain and 2 psycannons&lt;br /&gt;-Culexus assassin&lt;br /&gt;-Ordo Hereticus Inquisitor with incinerator (rides with stormtroopers)&lt;br /&gt;&lt;br /&gt;Troops:&lt;br /&gt;-Inquisitorial stormtroopers X8 with 2 Grenade Launchers&lt;br /&gt;-Inquisitorial stormtroopers X6 with 2 flamers in a rhino&lt;br /&gt;-Inquisitorial stormtroopers X6 with plasma &amp;amp; melta in a rhino&lt;br /&gt;-Ash Waste Armored fist squad with autocannon, plasma &amp;amp; chimera&lt;br /&gt;-Ash Waste Armored fist squad with autocannon, flamer &amp;amp; chimera&lt;br /&gt;&lt;br /&gt;Heavy:&lt;br /&gt;-Leman Russ MBT, hull HG &amp;amp; no sponsons&lt;br /&gt;-GK dread with lascannon/ML&lt;br /&gt;-GK dread with assault cannon, incinerator&lt;br /&gt;&lt;br /&gt;Fast:&lt;br /&gt;-Sentinel w/ heavy flamer &amp;amp; improved comms&lt;br /&gt;-~6 Ash waste roughriders (on IG jetbikes) with hunting lances&lt;br /&gt;&lt;br /&gt;That's probably more than 1850, but it's what I'm currently planning to paint.  Some stuff will be tweaked in or out.&lt;br /&gt;&lt;br /&gt;That's it for this week, except the teaser photo below.  Now that I know how insanely easy it is to sculpt rope, I can fix up the look of the harness on my Ash Waste "demolizard charge" test model.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RvrxYYm0L2I/AAAAAAAAAD8/vKpBSyzkxoc/s1600-h/tdd+013.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RvrxYYm0L2I/AAAAAAAAAD8/vKpBSyzkxoc/s320/tdd+013.jpg" alt="" id="BLOGGER_PHOTO_ID_5114665728057028450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-3325702836063020156?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/3325702836063020156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=3325702836063020156' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/3325702836063020156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/3325702836063020156'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/09/phase-i-week-2.html' title='Phase I Week 2'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_i2a4r3LOCWA/RvrxYIm0L0I/AAAAAAAAADs/Xe4fOhxR0dQ/s72-c/dustdevils+9-19+010.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-8518917059197106523</id><published>2007-09-19T12:36:00.000-07:00</published><updated>2007-09-19T13:09:19.599-07:00</updated><title type='text'>Phase I: Ash Waste Daemonhunters</title><content type='html'>The first phase of painting up my Ash Waste Guard army is going to be painting them as the inducted guard units in a daemonhunters army. There are two reasons for this convolution:&lt;br /&gt;&lt;br /&gt;(1) I have 2 boxes of Cadian Kasrkins that I won at two different tournaments (Adepticon and the WM Cities of Death). It's obviously kismet that I should have to use these guys, and they'd make awesome inquisitorial stormtroopers.&lt;br /&gt;&lt;br /&gt;(2) The Warmongers are having a Cities of Death campaign "Galaxy of War!" in November and I want to play guard, but the majority of the guard models won't be ready by then.&lt;br /&gt;&lt;br /&gt;So a daemonhunter list will let me field an 1850 list using some of my key guard models as inducted guard. So here's what's new this week.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;HQ: Lord Inquisitor Tireseus and retinue&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/RvF78HAsrkI/AAAAAAAAAC0/Bd-R5AWuukA/s1600-h/dustdevils+9-19+002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/RvF78HAsrkI/AAAAAAAAAC0/Bd-R5AWuukA/s320/dustdevils+9-19+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003324646567490" border="0" /&gt;&lt;/a&gt;The configuration of this squad is based on Alex "Kyoto" McLaren's tactical doctrine of the &lt;a href="http://www.warmongerclub.com/articles/dhunter3.html"&gt;Inquisition fire base&lt;/a&gt;.  The unit pictured above consists of Inquisitor Lord Tireseus, one veteran guardsman with heavy bolter, one mystic, and three servo skulls.  The unit is fairly minimal at this point, but I have plans to add two more gun servitors (one with plasma cannon) another mystic, one or two sages, and a couple of acolytes--all according to Kyoto doctrine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/RvF8cHAsrlI/AAAAAAAAAC8/kEhrQy0rziY/s1600-h/dustdevils+9-19+003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/RvF8cHAsrlI/AAAAAAAAAC8/kEhrQy0rziY/s320/dustdevils+9-19+003.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003874402381394" border="0" /&gt;&lt;/a&gt;Inquisitor Lord Tireseus is modeled 90% from a fantasy chaos warrior with the chaosy bits cut off.  His psycannon is a boltgun modified with bitz of an IG missile launcher.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_i2a4r3LOCWA/RvF8cXAsrmI/AAAAAAAAADE/X4UMcON3sDE/s1600-h/dustdevils+9-19+004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_i2a4r3LOCWA/RvF8cXAsrmI/AAAAAAAAADE/X4UMcON3sDE/s320/dustdevils+9-19+004.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003878697348706" border="0" /&gt;&lt;/a&gt;Tireseus's mystic is a fantasy empire flagellant (plastic) with bitz from the fantasy empire wizard sprues and a 40K auspex.  The flagellant sprues are the ones that inspired me to finally fulfill my dream of modeling inquisitorial henchmen.  See the idea is that this guy is blind, but he rings the bell when he sees deepstrikers coming through the warp...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RvF8cnAsrnI/AAAAAAAAADM/sWDHp0xkML4/s1600-h/dustdevils+9-19+005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RvF8cnAsrnI/AAAAAAAAADM/sWDHp0xkML4/s320/dustdevils+9-19+005.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003882992316018" border="0" /&gt;&lt;/a&gt;A gun "servitor" in the form of a Catachan guardsman holding a chaos heavy bolter.  The original plan was to use the Catachan models as the basis for converted servitors, and I may still go through with that, but this guy came out pretty mean-looking.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;HQ2 and Elite 1: Grey Knight Terminators&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_i2a4r3LOCWA/RvF8cnAsroI/AAAAAAAAADU/XBpYmdCBLDQ/s1600-h/dustdevils+9-19+006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_i2a4r3LOCWA/RvF8cnAsroI/AAAAAAAAADU/XBpYmdCBLDQ/s320/dustdevils+9-19+006.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003882992316034" border="0" /&gt;&lt;/a&gt;The Daemonhunter list allows you to take a GK terminator unit either as the retinue to a hero, or as an elite unit.  My plan is to take one of each--the foreground unit of 3 is an HQ brother-captain IC with a 2-terminator retinue, and the background unit is an Elite 3-terminator unit including a brother captain upgrade.  Because of the wonkiness of the rules, even though these units are otherwise identical, the brother-captain in the HQ unit counts as an independent character.  Go figure.&lt;br /&gt;&lt;br /&gt;Anyway the rationale for taking such small units is that you can get 2 psycannons per unit (one as a squad option, one as bro-captain wargear) for just a shade under 200 points.  Because they can always move and shoot 36", this allows them to stand off and use the shrouding to minimize return fire while still being able to lay down psycannon shots out to maximum range.  This is a doctrine I gleaned off of Dakka--if anybody knows who deserves credit for coming up with this one, let me know.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Elite 2: Culexus Assassin&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/RvF8c3AsrpI/AAAAAAAAADc/X1WPhcquDXU/s1600-h/dustdevils+9-19+007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/RvF8c3AsrpI/AAAAAAAAADc/X1WPhcquDXU/s320/dustdevils+9-19+007.jpg" alt="" id="BLOGGER_PHOTO_ID_5112003887287283346" border="0" /&gt;&lt;/a&gt;The least popular assassin suffers from the tactical problem that he can be shot at by anybody who can see him (and can pass the required leadership test).  So he's challenging to use.&lt;br /&gt;&lt;br /&gt;But he's cheap and he's annoying.  He's most valuable, I think, as a distractor who hides in the back of the opponent's army and makes everybody leadership 7.  So you have to send somebody to get him--and then he makes them leadership 7 and they fail their Ld test to shoot or assault him, and so forth.   Also he has a very interesting bag of tricks to pull on harlequin squads...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Troop 1: Inducted IG Armored Fist Squad&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/RvGA6HAsrqI/AAAAAAAAADk/kM40GuDsM58/s1600-h/dustdevils+9-19+009.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/RvGA6HAsrqI/AAAAAAAAADk/kM40GuDsM58/s320/dustdevils+9-19+009.jpg" alt="" id="BLOGGER_PHOTO_ID_5112008787844968098" border="0" /&gt;&lt;/a&gt;It's really just 10 Dust Devils with a flamer guy and an autocannon all assembled in front of the only painted chimera, but it feels like an accomplishment to actually be able to put the unit together.&lt;br /&gt;&lt;br /&gt;Next week, more painted guys.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-8518917059197106523?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/8518917059197106523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=8518917059197106523' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/8518917059197106523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/8518917059197106523'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/09/phase-i-ash-waste-daemonhunters.html' title='Phase I: Ash Waste Daemonhunters'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_i2a4r3LOCWA/RvF78HAsrkI/AAAAAAAAAC0/Bd-R5AWuukA/s72-c/dustdevils+9-19+002.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-4880596299726305172</id><published>2007-09-12T12:15:00.000-07:00</published><updated>2007-09-12T12:42:58.689-07:00</updated><title type='text'>Could Use a Hand Here</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/Rug78v7zCmI/AAAAAAAAABs/k4ICdE9el04/s1600-h/tdd+001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/Rug78v7zCmI/AAAAAAAAABs/k4ICdE9el04/s320/tdd+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5109399692097292898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So the biggest problem with converting my 11-man Necromunda Gang to a 90+ man IG regiment is getting them to look like WYSIWYG guard army.  The picture above is a bog-standard Necromunda Ash Waste Ganger with no paint or modeling done on him yet.  You might notice that he has no hands.  The hands come on a separate sprue:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/Rug8af7zCnI/AAAAAAAAAB0/f66ceU-rmf4/s1600-h/tdd+002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/Rug8af7zCnI/AAAAAAAAAB0/f66ceU-rmf4/s320/tdd+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5109400203198401138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The sprue on the right is the necromunda hand weapon sprue.  It has hands holding one-handed guns and knives.  The center sprue is the necromunda longarm sprue, which has longarms, but no hands.  The left sprue is the ash waste ganger weapon sprue, which has the double-bladed knife and various really cool-looking longarms, but no hands.  For a Necromunda gang, it's not a problem: you just throw single-handed weapons onto the empty wrists with superglue.  But for an IG army, it's more of a challenge.  So I came up with a few solutions:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/Rug9ff7zCoI/AAAAAAAAAB8/gapMAVcPkWI/s1600-h/tdd+011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/Rug9ff7zCoI/AAAAAAAAAB8/gapMAVcPkWI/s320/tdd+011.jpg" alt="" id="BLOGGER_PHOTO_ID_5109401388609374850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My early efforts involved sawing the arms off of models, which I don't do anymore.  But since I had some guys with no arms from failed experiments, I made them into rocket launcher guys using Steel Legion rocket launcher arms.&lt;br /&gt;&lt;br /&gt;In the foreground is the best solution to the need for special weapons as longarms in particular.  The pistol grip on a plasma (or melta) gun allows one of the standard models to wield it true-grit-style in his right hand.  Probably most of the special weapons will get this treatment.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/Rug-Mv7zCpI/AAAAAAAAACE/---LX8dpSro/s1600-h/tdd+009.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/Rug-Mv7zCpI/AAAAAAAAACE/---LX8dpSro/s320/tdd+009.jpg" alt="" id="BLOGGER_PHOTO_ID_5109402165998455442" border="0" /&gt;&lt;/a&gt;The slung-rifle solution pictured above is another idea that seems to be working.  On the left is the unmodified model.  The center is a model with a plastic (kroot) backpack and the rifle attached next to it.  On the right is the same model with the rifle slung directly to the soldier's back with greenstuff and primed.  With the addition of straps, these solutions look feasible and allow me to put whatever into the hands of the models and be WYSIWYG.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_i2a4r3LOCWA/Rug-8f7zCqI/AAAAAAAAACM/O3hebSvwaAs/s1600-h/tdd+010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_i2a4r3LOCWA/Rug-8f7zCqI/AAAAAAAAACM/O3hebSvwaAs/s320/tdd+010.jpg" alt="" id="BLOGGER_PHOTO_ID_5109402986337208994" border="0" /&gt;&lt;/a&gt;The guys above are demonstrating three different solutions to the hand problem.  The green-colored right hands are Panzergrenadier hands from the Tamiya kits pictured in the background.  Each of these kits costs only a couple of bucks and comes with dozens of green plastic hands that are a bit large, but feasible if you paint 'em as gloves.  The open grip of the Tamiya hands, unlike the GW models, allows you to put pretty much anything into them and get creative.&lt;br /&gt;&lt;br /&gt;These Tamiya kits also come with backpacks and ammo packs and messcans that can be used with the slung-rifle models to hide the fact that the rifle is just basically stuck to the back of the model.,  and make the nomads look more nomadic.&lt;br /&gt;&lt;br /&gt;The model on the left has a plastic Cadian lasgun in his left hand--the right hand gripping the handgrip of the lasgun has been cut away and replaced with a handless handgrip.  The model on the right has a beastman left hand with the double horn--an idea lifted from the original Troll magazine ad for this army that looked really cool.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/RuhAGv7zCsI/AAAAAAAAACc/X-XMag30GYE/s1600-h/tdd+004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/RuhAGv7zCsI/AAAAAAAAACc/X-XMag30GYE/s320/tdd+004.jpg" alt="" id="BLOGGER_PHOTO_ID_5109404261942495938" border="0" /&gt;&lt;/a&gt;Finally, a full 2/7 of the Ash Waste models already have autoguns or Nomad longrifles posed a high carry.  So these guys just need cleaning and painting, and they're good to go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-4880596299726305172?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/4880596299726305172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=4880596299726305172' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4880596299726305172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4880596299726305172'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/09/could-use-hand-here.html' title='Could Use a Hand Here'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_i2a4r3LOCWA/Rug78v7zCmI/AAAAAAAAABs/k4ICdE9el04/s72-c/tdd+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-7332739319681644662</id><published>2007-09-12T11:59:00.000-07:00</published><updated>2007-09-12T12:11:47.676-07:00</updated><title type='text'>The Dust Devils</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_i2a4r3LOCWA/Rug5uv7zCkI/AAAAAAAAABc/ryOiKyAHST4/s1600-h/tdd+007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_i2a4r3LOCWA/Rug5uv7zCkI/AAAAAAAAABc/ryOiKyAHST4/s400/tdd+007.jpg" alt="" id="BLOGGER_PHOTO_ID_5109397252555868738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;The Dust Devils, pictured above, had a good run in the short buy enjoyable Warmonger Necromunda Campaign I.  They lost Torque, their leader, to flamer fire in the very first game, but actually benefited in the long run as his successor, Piston (Far left, rear) took over and led the gang on several successful missions.&lt;br /&gt;&lt;br /&gt;Highlights in the group above: you'll notice the heavy stubber heavy in the center rear row, the nomad long rifle (range 48, str4) in the rear row, and the center front guy, Camshaft, whose horrible scars, incurred in another flamer incident, are faintly visible.&lt;br /&gt;&lt;br /&gt;The double-bladed knife, which counts as a sword in Necromunda rules, turned out to be a really good hand-to-hand weapon, and I had pretty much given up using knives by the end of the campaign.  Overall the ash nomads are a good gang, their lack of access to flamers balanced out by their worse-than-usual ammo rolls.&lt;br /&gt;&lt;br /&gt;The biggest advantage of playing the Dust Devils first as a Necromunda gang, though, is that it gave me the chance to work out the specifics of the color scheme and the modeling obstacles surrounding these models.  By the end of the campaign, I was finally ready to start painting up this gang as a fullsized IG army.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-7332739319681644662?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/7332739319681644662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=7332739319681644662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/7332739319681644662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/7332739319681644662'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/09/dust-devils.html' title='The Dust Devils'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_i2a4r3LOCWA/Rug5uv7zCkI/AAAAAAAAABc/ryOiKyAHST4/s72-c/tdd+007.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-280985283248368448</id><published>2007-02-13T20:08:00.000-08:00</published><updated>2007-09-12T11:59:21.572-07:00</updated><title type='text'>2. Fluff</title><content type='html'>House Catullus (Summarized from GW Fluff)&lt;br /&gt;&lt;br /&gt;Although most hive-dwellers do not remember the name, House Catullus was reportedly once the second-greatest of the great houses of Necromunda. For reasons that remain obscure, the house suffered a great fall and the survivors of the struggle were outlawed and exiled to the Ash Wastes--vast, barren ecological ruins of the once-fertile surface of Necromunda. The remaining members of House Catullus were supposed to die, but somehow they survived and transformed over time into the Ash Nomads. It isn't known how much the Nomads remember of their history, but it is known that they retain a deep resentment of all hive-dwellers. Only the unique double-bladed knife, trademark fighting weapon of Catullus, remains as an important part of Nomad culture, suggesting that perhaps the Nomads have not entirely forgotten.&lt;br /&gt;&lt;br /&gt;Nomad Culture (Original Material)&lt;br /&gt;&lt;br /&gt;Outsiders have very little opportunity to learn much about how Ash Nomads live. They are both secretive and elusive, and the most likely situation in which a hive-dweller will encounter an Ash Nomad is when his caravan is being raided by them in the wastes. But it is known that they are generally organized into tightly-knit clans built on mutual obligation and strong loyalties. They greatly prize self-discipline and value individuals who are skilled raiders and scavengers. Survival in the wastes makes it necessary that they be able to depend on each other and endure great hardships, so it is likely that most of their culture is built around encouraging these traits.&lt;br /&gt;&lt;br /&gt;The Machine Cult of the Argearia Wastes&lt;br /&gt;&lt;br /&gt;According to the best available records, it was only a few generations after the exile that a group of ragged, half-starved wanderers staggered into an Ash Nomad camp at the edge of the Argearia wastes. They were lay brothers of the Ordo Frateris Technarius, or "Clackfriars" as they were commonly called because of the noise made by the ornamental machine parts they hung about themselves. They had come into the wastes to teach the heathens their own version of the Cult of the Machine God. Whether the Nomads really believed in what the friars taught, or whether they just saw the practical value of the rites of operation and maintenance that the brothers were willing to teach them, the cult spread quickly through the Argearia Nomad clans. Even after the Frateris had gone on to join the works of the great cosmic machine in the sky, their teachings persisted and gradually adapted into the form they take at the present time.&lt;br /&gt;&lt;br /&gt;Argearian Ash Nomads pray to the Machine God, whom they call "Cog," for help and aid in coaxing their various vehicles, weapons and devices into functionality. The religion, perhaps influenced by the totemistic religion of the native Ratskins, is highly animistic, based on a belief that all technological devices are inhabited by mischievous spirits, each a splinter of the consciousness of Almighty Cog who inhabits all machines, but often expressed as fickle or uncooperative in nature. In addition to the standard rites of operation and maintenance, these spirits can be appeased with magical charms, fetishes, or even an especially persuasive argument. As a last extremity, a shaman can be called in for a ceremony to bring the errant spirit back into accord with the will of Cog for the benefit of the Ash Nomad operators.&lt;br /&gt;&lt;br /&gt;Accordingly, the Nomads of the Argearia wastes name their children and clans after machine parts, just as people in other cultures might name their children after saints or gods. So, for example, the Bearing clan might have members with names such as Roller, Tapered and Frictionless ("Fric" to his friends). The Capacitor clan had a particularly illustrious historical period under the successive chieftanships of the three brothers Ceramic, Tantalum and Through-Hole Electrolytic.&lt;br /&gt;&lt;br /&gt;The Dust Devils&lt;br /&gt;&lt;br /&gt;Although the Argearia Waste is an area relatively abundant in lost, forgotten and buried settlement ruins the lure of the Hives as sources of technical machinery and skill is irresistable. To scavenge a valuable and rare machine, bring it back to the camp while keeping it safe from raiders and the attacks of hostile creatures, and convince its spirits to function again is the achievement of a great clansman or chief, a reflection of Cog's favor. So it's only natural that some clansmen should band together to seek their fortunes in the regions of Necromunda closer to, and even within, the technical riches of the Underhive.&lt;br /&gt;&lt;br /&gt;The Dust Devils are such a band, determined Nomads willing to venture far from their home wastes and set up a raiding camp in the ash dunes outside of Hive Primus,  to crack the walls of the Hive, take on the ruthless hiver gangs and dig for the riches of the Underhive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-280985283248368448?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/280985283248368448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=280985283248368448' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/280985283248368448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/280985283248368448'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/02/2-fluff.html' title='2. Fluff'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7282635164773163282.post-4947902711572136313</id><published>2007-02-10T10:08:00.000-08:00</published><updated>2007-09-12T11:55:55.768-07:00</updated><title type='text'>1. Tale of a Deal</title><content type='html'>&lt;a href="http://bp1.blogger.com/_i2a4r3LOCWA/Rc4NvJFxPLI/AAAAAAAAAAM/7eNLr79qUw4/s1600-h/dustdevils+001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5029972937364552882" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp1.blogger.com/_i2a4r3LOCWA/Rc4NvJFxPLI/AAAAAAAAAAM/7eNLr79qUw4/s320/dustdevils+001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The story of this Necromunda gang begins back at the turn of the century when GW's now-defunct "Troll" direct-order magazine offered an army deal. A complete Ash Waste Nomad army in a box, consisting of Ash Nomad infantry from Necromunda, some Tallarn rough rider bodies with old IG jetbikes, and some tanks with double-wide tread parts. I immediately fell in love with the look of the army and spent a bunch of money that I probably shouldn't have, but I was really happy with what I got. About a hundred Ash Waste gangers, 2 russes, 2 chimeras, a ton of track &amp; wheel sprues, plus rough riders and some weapon sprues.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I started planning my 40K IG army, but for years I was stymied by the problem of how to make the models WYSIWYG. These are old school GW models with their arms extended directly outward from their torsos, not at all suitable for holding lasguns at high carry. The only IG models available at the time were metals and plastic Catachans, so arm swaps were not feasible. This was way before the current IG codex, so Warrior Weapons doctrine was not an option (and it still isn't a particularly good one). So I boxed up my Ash Waste Guard models in the closet and worked on other armies for the next several years.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Then, in 2006, I went back to the Ash Nomad army and started experimenting with paint schemes. The problem with an ash waste army is that the wastes are predominantly gray. If you want a camo-schemed army as I do, there has to be a lot of gray. Most IG armies are also gray, and it's hard to make a gray army look not-drab on the tabletop. So I painted up a bunch of test models, of which these tallarns are two:&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/_i2a4r3LOCWA/Rc4QfZFxPMI/AAAAAAAAAAU/Vp8ArdLbV0Y/s1600-h/testmodels.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5029975965316496578" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp2.blogger.com/_i2a4r3LOCWA/Rc4QfZFxPMI/AAAAAAAAAAU/Vp8ArdLbV0Y/s320/testmodels.gif" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The nice thing about these guys is that the warm brown tones offset the coolness of the grey tones and create a contrast that makes them pop a little more than an all-grey army, but still breaks up the visual pattern enough to hopefully be a convincing camoflage.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Eventually I went with a variation on version B, using an ash waste toned revision of a camo scheme called "Mars Plasma Blast" pattern, that used to be in the Black Gobbo archives on the GW site (but is now apparently gone, or I'd link to it&lt;a href="http://bp3.blogger.com/_i2a4r3LOCWA/Rc4SopFxPPI/AAAAAAAAAAs/9B8Xlyuvojg/s1600-h/ash_guard_testmodels+005.jpg"&gt;&lt;/a&gt;). It essentially is a base color, with big contrasting patches of stippled color that are worked up from dark tones to brighter tones at the center. I found it was easier to work up the scheme on a tank first, as on this chimera hull part:&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://bp2.blogger.com/_i2a4r3LOCWA/Rc4SoZFxPNI/AAAAAAAAAAc/lIUkH1AFAbI/s1600-h/ash_guard_testmodel%2520001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5029978318958574802" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp2.blogger.com/_i2a4r3LOCWA/Rc4SoZFxPNI/AAAAAAAAAAc/lIUkH1AFAbI/s320/ash_guard_testmodel%2520001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Then, once I had worked out how to do it on a tank, the next job would be to try to reproduce it on an infantry figure:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp3.blogger.com/_i2a4r3LOCWA/Rc4SopFxPOI/AAAAAAAAAAk/Ar2mKcc39Qg/s1600-h/ash_guard_testmodels+004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5029978323253542114" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://bp3.blogger.com/_i2a4r3LOCWA/Rc4SopFxPOI/AAAAAAAAAAk/Ar2mKcc39Qg/s320/ash_guard_testmodels+004.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;You can also see from this figure that I started experimenting with giving some nomads plastic Cadian parts. This actually worked pretty well in limited cases particular figures, like this Nomad heavy who was easily equipped with a cadian flamer bit without having to make any kind of permanent alteration to the original model.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Eventually, I decided that what I had been thinking about--cutting the arms off all the models and giving them Cadian arms--would mar them too much. This turned out to be a really good decision, since I found out that the classic Ash Nomad molds were burned out, so the models were officially OOP.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In the end I was already deciding to take some liberties with the WYSIWYG requirements for the eventual IG army and just outfit the majority of the models with two hand weapons when the chance for a Necromunda campaign cropped up at the club.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7282635164773163282-4947902711572136313?l=necrodustdevils.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://necrodustdevils.blogspot.com/feeds/4947902711572136313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7282635164773163282&amp;postID=4947902711572136313' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4947902711572136313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7282635164773163282/posts/default/4947902711572136313'/><link rel='alternate' type='text/html' href='http://necrodustdevils.blogspot.com/2007/02/1-tale-of-deal.html' title='1. Tale of a Deal'/><author><name>Infernus</name><uri>http://www.blogger.com/profile/18294076424301416113</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_i2a4r3LOCWA/Rc4NvJFxPLI/AAAAAAAAAAM/7eNLr79qUw4/s72-c/dustdevils+001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
